I think clearly, design carefully, and ship
Most of my work starts before anyone's certain what good looks like. Developer tools at Aerospike, banking infrastructure at Sygnum, recruiting platforms at Workwise. Complex systems where the problem space is genuinely unclear and working that out is part of the job. I'm a Principal Product Designer, and that's the kind of problem I'm here for.
What I actually believe about design is pretty simple: the person using the thing shouldn't have to work hard to understand what it's asking of them. Experience also has a real effect on whether a product grows. Support load, retention, how fast users figure out what to do. Design is always in there somewhere. I've worked on enough of those situations to know how to get it right, and how to make the case when nobody's convinced yet.
I came to product design from nine years as an Art Director. That's where I learned to think under real constraints and communicate in a way that lands. The switch made sense. I'd been working on campaigns that were basically products, and the process got its hooks in me.
Recent roles
Aerospike
Principal Product Designer
Workwise
Expert Product Designer
Sygnum Bank
Senior Product Designer / Team Lead
Publicis
Senior Conceptual Designer
Awards & recognition
From my advertising career, across teams at Droga5, Clemenger BBDO, Grey, and others.
Cannes Lions
The Webby Awards
D&AD
The One Show
New York Festivals
Deutscher Design Club
AWARD Awards
AXIS Awards
Skills & strengths
How I think
What I do
How I work
Design values
Keep a learning mindset
The moment I think I've figured out what users need is usually when I stop listening to them. I try to stay curious and push on my own assumptions.
Find creative solutions to complexity
I love that moment when everything clicks into place.
Ask 'how can this be more fun?'
There should always be time to step back and ask this. I want to create the small moments that people notice without knowing why — the things that make a product feel properly finished.